World Design
Authenticity and Immersion

Egyptian Tomb Redux

Escape Room. A re-imagining of an industry staple, focusing on game flow and environment design. Players follow the paths of multiple explorers as they journey through a tomb from the Old Kingdom era.

Narrative Design
The Room That Spoke Back

Outbreak '95

Escape Room. A survival horror experience with extensive scripted props, such as an original Gameboy and a chatbot PC. This room pushed atmosphere over jumpscare horror.

New Foundations

Game Jams

Video Games; Twine, Unity and Godot. Works published on Itch.io and personal projects. Chicken Kaiju, Biscuit-based Dungeon Crawlers, and an adventure through Hell.